11/13/2022 0 Comments Sonic heroes gamecube romBoth of these can provide you the guidance that you need to get your codes working. If you are using the Dolphin Gamecube Emulator and struggling to figure out how to get these codes to work, look no further! Check out my How to setup Action Replay Codes on Dolphin or my How to setup Gecko Codes on Dolphin guides. DVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360. If you're looking for the Sonic Heroes (UK) Action Replay Codes then I recommend that you follow the link provided to be taken to that page instead. Playing Sonic Classic Heroes online is free. Runs perfectly, no problem.This page is dedicated to all of the Action Replay Codes that I have for Sonic Heroes (US) on the Nintendo Gamecube. Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.Ĭonstant 60FPS. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game. EFB Scale set to 1 and EFB Copy set to texture.Using DX11 PluginĬonsistent 60FPS. Dolphin Emulator Sonic Heroes rendering bug (R6798) Eschewing all the woeful adventure' elements of recent titles, Sonic Heroes puts the focus back on breakneck dashes through mad architectural dreamscapes, with all the loops, corkscrews, bounce pads and boss battles your watering eyes can handle. When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.īlack areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. Now, four years too late, Sega is finally starting to get 3D Sonic right, and Sonic Heroes is the highly likeable result. Working well at about 20-30FPS about half-speed. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The action replay codes provided below will make split-screen multiplayer levels play at 60FPS: youre going to need a Gamecube or a Wii and a copy of Sonic Adventure 2. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.Į0000000 80008000 E3 Beta $16:9 WidescreenĮ2000001 80008000 10.8 Beta $16:9 WidescreenĮ0000000 80008000 11.18 Beta $16:9 Widescreen For a Neutral Chaos Chao, look after it with both Hero and Dark characters. The following Gecko codes work as a replacement, causing fewer issues. The built-in Widescreen Hack causes clipping issues. Sonic Heroes HD Project 16:9 Aspect Ratio Fix
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